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	<title>Dev Imperium &#187; 4E</title>
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	<description>Projects, interests, and pontifications of Joby Walker</description>
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		<title>DnD 4E Rules I Don’t Like [III]: Combat Advantage doesn’t stack</title>
		<link>http://joby.imperium.org/2008/06/dnd-4e-rules-i-dont-like-iii-combat-advantage-doesnt-stack/</link>
		<comments>http://joby.imperium.org/2008/06/dnd-4e-rules-i-dont-like-iii-combat-advantage-doesnt-stack/#comments</comments>
		<pubDate>Sat, 28 Jun 2008 20:00:50 +0000</pubDate>
		<dc:creator>joby</dc:creator>
				<category><![CDATA[Commentary]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[4E]]></category>

		<guid isPermaLink="false">http://blogs.imperium.org/joby/archives/325</guid>
		<description><![CDATA[Page 280 of the PHB lists 15 different ways to gain combat advantage &#8212; and there are more. But there is no advantage to stacking these unfavorable conditions which makes the game a bit easier, but really doesn&#8217;t make any sense: Senario 1: You are attacking a troll. The troll is unaware of you so [...]]]></description>
			<content:encoded><![CDATA[<p>Page 280 of the PHB lists 15 different ways to gain combat advantage &#8212; and there are more.  But there is no advantage to stacking these unfavorable conditions which makes the game a bit easier, but really doesn&#8217;t make any sense:</p>
<blockquote><p><strong>Senario 1</strong>: You are attacking a troll.  The troll is <strong>unaware of you</strong> so you have Combat advantage &#8212; +2 to your attack roll.</p>
<p><strong>Senario 2</strong>: You are going to attack a troll.  Two of your companions have flanked the troll, and the troll is <strong>dazed</strong> from an attack by your warlock companion. You have remained hidden so the troll is <strong>unaware of you</strong>.  You have combat advantage 2 ways (dazed, unaware), or 3 ways in my reckoning (flanked, dazed, unaware), but your bonus to your attack roll is still +2.
</p></blockquote>
<p>When fighting stronger opponents it is very helpful to be able to stack as many tactical advantages as possible to increase your chances of hitting and doing damage &#8212; in other words wolf pack tactics. But it doesn&#8217;t make sense to stack some of the conditions (like Surprised and Stunned).  My rule:</p>
<blockquote><p><strong>Combat Advantage (Mental)</strong>: The defender&#8217;s mental condition has been compromised such that it is less able to defend itself.  The attacker gains a +2 Mental Combat Advantage bonus to attack if the defender is Dazed, Helpless, Stunned, Surprised, or Unconscious.</p>
<p><strong>Combat Advantage (Physical)</strong>:  The defender&#8217;s physical situation limits its ability to defend itself.  The attacker gains a +2 Physical Combat Advantage bonus to attack if the defender is Balancing, Climbing, Prone (melee only), Restrained, Running, Squeezing.</p>
<p><strong>Combat Advantage (Tactical)</strong>: The attacker (or his allies) has the defender in a advantageous tactical situation.  The attacker gains a +2 Tactical Combat Advantage to attack if the defender is Flanked, Unable to see the attacker, or Unaware of the attacker.</p>
<p><strong>Stacking</strong>: Combat Advantage bonuses do not stack within type, but an attacker can stack Combat Advantages of multiple types.  For example, an attacker would have a +6 bonus against an unconscious opponent with a melee attack (Mental: Unconscious, Helpless; Physical: Prone; Tactical: Unaware of, Unable to see attacker).</p></blockquote>
<p>This is more complicated but strongly rewards parties (and nasty DMs) when they think creatively to place and opponent in the worst possible situation.</p>
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		<title>DnD 4E Rules I Don’t Like [II]: Natural 20 &amp; Critical Hits</title>
		<link>http://joby.imperium.org/2008/06/dnd-4e-rules-i-dont-like-ii-natural-20-critical-hits/</link>
		<comments>http://joby.imperium.org/2008/06/dnd-4e-rules-i-dont-like-ii-natural-20-critical-hits/#comments</comments>
		<pubDate>Sat, 28 Jun 2008 03:00:26 +0000</pubDate>
		<dc:creator>joby</dc:creator>
				<category><![CDATA[Commentary]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[4E]]></category>

		<guid isPermaLink="false">http://blogs.imperium.org/joby/archives/324</guid>
		<description><![CDATA[From page 278 of the PHB: Natural 20: If you roll a 20 on the die when making an attack roll, you score a critical hit if your total attack roll is high enough to hit your target&#8217;s defense. If your attack roll is too low to score a critical hit, you still hit automatically. [...]]]></description>
			<content:encoded><![CDATA[<p>From page 278 of the PHB:</p>
<blockquote><p><strong>Natural 20</strong>: If you roll a 20 on the die when making an attack roll, you score a critical hit if your total attack roll is high enough to hit your target&#8217;s defense.  If your attack roll is too low to score a critical hit, you still hit automatically.</p></blockquote>
<p>From a realism perspective, this rule is fine &#8212; even though the 1st level Fighter rolled a natural 20 to hit the Ancient Dragon (and thus scored a miraculous hit) she shouldn&#8217;t do critical damage because it was a fluke that she could even hit the dragon.  But from a game perspective this is just an additional rule complication that shouldn&#8217;t be necessary.  Just about any opponent you face should be able to be hit by a 20 + your attack bonuses (and the reverse).  If not the encounter is not balanced properly.  Why not just simplify matters and have a 20 always be critical?</p>
<blockquote><p><strong>Natural 20</strong>: If you roll a 20 on the die when making an attack roll, you score a critical hit.</p></blockquote>
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		<item>
		<title>DnD 4E Rules I Don’t Like [I]: Flanking</title>
		<link>http://joby.imperium.org/2008/06/dnd-4e-rules-i-dont-like-i-flanking/</link>
		<comments>http://joby.imperium.org/2008/06/dnd-4e-rules-i-dont-like-i-flanking/#comments</comments>
		<pubDate>Fri, 27 Jun 2008 03:00:38 +0000</pubDate>
		<dc:creator>joby</dc:creator>
				<category><![CDATA[Commentary]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[4E]]></category>

		<guid isPermaLink="false">http://blogs.imperium.org/joby/archives/323</guid>
		<description><![CDATA[The 4E rules on flanking are very similar to the 3.x rules that I didn&#8217;t like. The rules are quite clear (PHB 285): &#8220;Combat Advantage: You have combat advantage &#8230; against an enemy you flank.&#8221; [emphasis mine]. I hate this because it doesn&#8217;t make any sense that if a monster is flanked by two PCs [...]]]></description>
			<content:encoded><![CDATA[<p>The 4E rules on flanking are very similar to the 3.x rules that I didn&#8217;t like.  The rules are quite clear (PHB 285): &#8220;Combat Advantage: You have combat advantage &#8230; against an enemy <strong>you</strong> flank.&#8221; [emphasis mine].  I hate this because it doesn&#8217;t make any sense that if a monster is flanked by two PCs that a third PC attacking the monster should not also have Combat Advantage over the monster.  If you are distracted by two foes on opposite sides of you adding a third vector of attack should be harder not easier to defend against.</p>
<p>My rule change would be to add a new condition to the list of conditions on page 277 of the PHB:</p>
<blockquote><p><strong>Flanked</strong><br />
* You grant combat advantage</p></blockquote>
<p>You would gain the Flanked condition under the same rules on page 285 of the PHB, but once flanked anyone attacking you would have combat advantage.</p>
<p>This rule change will help encourage parties (and nasty DMs) to use the tactical roles better.  If two melee beaters maneuver to flank (perhaps with assistance from a leader), not only will they have an easier time hitting, but the fragile ranged specialists (e.g., bow wielding ranger, warlock, or wizard) will be able to take advantage of the opponents compromised position.</p>
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		<title>Dragon (364): Illusionist powers for the Wizard</title>
		<link>http://joby.imperium.org/2008/06/dragon-364-illusionist-powers-for-the-wizard/</link>
		<comments>http://joby.imperium.org/2008/06/dragon-364-illusionist-powers-for-the-wizard/#comments</comments>
		<pubDate>Wed, 18 Jun 2008 02:30:48 +0000</pubDate>
		<dc:creator>joby</dc:creator>
				<category><![CDATA[D&D]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[4E]]></category>
		<category><![CDATA[Dragon]]></category>
		<category><![CDATA[Wizard]]></category>

		<guid isPermaLink="false">http://blogs.imperium.org/joby/archives/320</guid>
		<description><![CDATA[Today as a part of Dragon Magazine issue 364, Wizards released some new illusion based powers for the Wizard. It is nice to see some additional powers with specific flavor for the Wizard who is a bit fragmented in the Player&#8217;s Handbook &#8212; and since these powers attack an opponent&#8217;s Will defense they can be [...]]]></description>
			<content:encoded><![CDATA[<p>Today as a part of Dragon Magazine issue 364, Wizards released some new <a href="http://www.wizards.com/default.asp?x=dnd/drfe/20080616">illusion based powers</a> for the Wizard.  It is nice to see some additional powers with specific flavor for the Wizard who is a bit fragmented in the Player&#8217;s Handbook &#8212; and since these powers attack an opponent&#8217;s Will defense they can be a critical part of a successful party since many tough creatures have deficient Will defenses.  Additionally, while these powers don&#8217;t deal as much damage as others, they have some very useful additional effects &#8212; imposing attack penalties, slowing, knocking prone, immobilizing, and granting combat advantage.  Having a party member that can degrade the capabilities of enemies at range thus allowing the melee beaters to do their job more easily will greatly improve your chances of accomplishing multiple milestones per &#8220;day&#8221;.  I&#8217;ll probably draw up a wizard that uses some of these powers soon.</p>
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		</item>
		<item>
		<title>You’re Welcome</title>
		<link>http://joby.imperium.org/2008/05/youre-welcome/</link>
		<comments>http://joby.imperium.org/2008/05/youre-welcome/#comments</comments>
		<pubDate>Fri, 09 May 2008 23:04:53 +0000</pubDate>
		<dc:creator>joby</dc:creator>
				<category><![CDATA[D&D]]></category>
		<category><![CDATA[4E]]></category>
		<category><![CDATA[Me]]></category>

		<guid isPermaLink="false">http://blogs.imperium.org/joby/archives/315</guid>
		<description><![CDATA[Wizard&#8217;s thanks 4E playtesters.]]></description>
			<content:encoded><![CDATA[<p>Wizard&#8217;s <a href="http://www.wizards.com/default.asp?x=dnd/4news/20080509a">thanks 4E playtesters</a>.</p>
]]></content:encoded>
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